Crash Occurs In Skeletal Mesh Editor When Adding a Bone Transform in a New Animation Sequence

UE - Anim - Runtime - Apr 22, 2022

Occurs 3/3 times Regression does occur: tested in //UE4/Release-4.27.2  EGL Live @ CL 18319896. No crash occurred.  A crash occurs in the Skeletal Mesh Editor when adding a bone transform to the A ...

Child Actor Components are visible in editor but disappears while playing or simulating.

UE - Gameplay - Components - Apr 25, 2022

Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear. Repro Ra ...

Show Spherical Limit Does Not Show Constraints

OLD - Anim - Apr 25, 2018

Show Spherical Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

Show Planar Limit Does Not Show Constraints

OLD - Anim - Apr 25, 2018

Show Planar Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

OSVR crashes UE4 on exit of -game -vr

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...

Source assumes that TG_PrePhysics is the first tick group

UE - Gameplay - Feb 16, 2016

Licensee has reported an issue with the source code and proposed a fix. The issue is that the source is assuming that TG_PrePhysics is the first tick group in all cases. Information can be found abo ...

Inline edit conditions don't support undo

Tools - Jul 3, 2018

The Editor does not support undo after making changes Inline edit properties. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(3832480), 4.19.2(CL - 4033788), 4.20(CL - 4181430) , 4.21(C ...

Preview Scene - Lighting angle changes between Profiles

UE - Graphics Features - Aug 25, 2020

When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.  ...

Landscape Spline collision displays incorrectly

UE - LD & Modeling - Terrain - Landscape - Aug 27, 2020

Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...

Material Billboard Component doesn't respect screen size when taking into account Camera FOV and AR

UE - Platform - XR - Aug 27, 2020

Material Billboard Component skews when Camera's Aspect Ratio is changed, and varies in size with changes to the Camera's Field Of View. Reported in version 4.25.3 (CL-13942748) and tested in versi ...