Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...
If the GameInstance set in Project Settings > Maps & Modes > Game Instance Class is renamed or moved to another folder, the Game Instance Class is switched to None. This causes a launched game to cr ...
When importing destrucitble APB asset files from PhysX Labs there is no visible shadow cast for these meshes. The same is not true for a destructible created in UE4. These are using the default sett ...
The level seems to have been successfully copied. ...
When attempting to deform a landscape to landscape splines, the landscape often does not correctly conform to the spline and will appear through portions of the spline or the spline will "float" abo ...
When two connected wildcard nodes are attached to a type input of another node, the wire and second wildcard node do not update their data types to match. Image attached. This can only occur when e ...
The Ease Node when set to use the Function Ease In, Ease Out or Ease InOut the Blend Exp will reset to 2.0 on each editor reload. It will even break variable inputs to return to 2.0. Reproduced in ...
Physics object set to OverlapAll will still collide with the player User Description: The pawn is simply colliding with and causing physics on objects it shouldn't be. To replicate: Set up a new ...
Setting a FActorSpawnParameters' variable's Template to "this" and then spawning an instance of the static mesh actor using the parameter causes the editor to crash. ...
When "Use Single Process" and "Use Less CPU when in Background" are checked off, running a dedicated server in PIE will cause an ensure on exit Regression: Yes - Behavior does not occur in binary 4 ...