Crash when removing an item from a list view

UE - Editor - UI Systems - Apr 18, 2019

When removing an item from a list view the editor will crash when trying to update. ...

Crash after deleting Editor Utility Widget and accessing it from Window menu

Tools - Feb 25, 2019

Crash after deleting Editor Utility Widget and accessing from Window menu ...

Crash when calling SetVector2DParameter on a Niagara Parameter Collection

UE - Niagara - Mar 10, 2022

Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur.  Assertion faile ...

Crash when setting a bookmark after going live with Multi-User Editing

UE - Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

Crash when Deleting Variable from Blueprint Struct

UE - Gameplay - May 23, 2019

The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...

Crash on setting Max. Texture Size with Non Power of 2 Texture

Tools - Mar 16, 2015

Also Reproduced in Main Promotable-CL-2479729 After importing and saving a texture which is non power of 2 and not an hdr texture, when you set the Maximum Texture Size in the Texture Editor's Comp ...

[XBox] -Switching to very high sample rate audio device on XBox causes crash

UE - Audio - Nov 3, 2022

When switching to an audio device with an unsupportedly high sample rate on XBox, XAudio2System->CreateMasteringVoice will crash. Ideally, it would give a warning instead and swap to the null render ...

GeometryCollectionActor SetSimulatePhysics false does not stop Physics Simulation

UE - Simulation - Physics - Nov 28, 2024

If the GeometryCollectionActor (GCA) is simulating physics, calling SetSimulatePhysics(false) does not stop the simulation. If the simulation is paused, calling SetSimulatePhysics(true) does as expe ...