"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...
Attempting to adjust the value of a color struct via the color picker in structures crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (Yes) issue (does not) occur in 4. ...
Creating and loading 1001+ instances of level crashes editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.11.2 Notes While not reproduced internall ...
Network replay, on replay demo, will show AI stuttering and jumping forward in their movement path. ...
User's project crashes when changing levels in a packaged game. ...
Widget stops updating during drag and drop operation after dragging, if the user is using set text. ...
While an Animation Montage can be played at a negative play rate in Persona, the user cannot use the Character Blueprint to execute this action. ...
Multiplayer Shootout is broken in 4.12. Appears to be caused by the AimOffset animations being imported at the incorrect scale. Regression: Yes, does not occur if you create a 4.11 version of the ...
This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided. ...