The build configuration for the Live Coding Console project in Visual Studio can be reset to an incorrect configuration if the project files are regenerated

UE - Foundation - Cpp Tools - Live Coding - Apr 23, 2019

Generating Visual Studio project files can reset the configuration for the Live Coding Console project to an incorrect configuration. The Live Coding Console needs to be built for Development, but s ...

Chinese translation is incorrect in some situations in the Editor

UE - Editor - UI Systems - Localization - Apr 23, 2019

A user has reported that the Chinese localization of some editor elements are not correct. They mentioned that there are some words that are used that may be an appropriate replacement in some situa ...

CLion cannot update CMake for an Unreal Studio project created on a drive other than the one the Engine is installed on

UE - Foundation - Cpp Tools - Apr 22, 2019

If an Unreal Studio project is created on a different drive from where the Engine is installed, CLion is unable to successfully update CMake. The location for where Engine files can be found appears ...

Black Lines on Meshes with Ray Traced Global Illumination Enabled

UE - Graphics Features - Lumen - Apr 22, 2019

Black Lines on Meshes with Ray Traced Global Illumination Enabled.  Found in 4.22 CL# 5660361 and 4.23 CL# 6037269 ...

Sequencer: first rendered frame doesn't use AA

UE - Anim - Sequencer - Apr 22, 2019

"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...

Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++

Tools - Apr 22, 2019

Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++ Error Message: "LogBlueprint: Error: Cannot use the editor function "ForEachSelecte ...

Massive FPS drops in editor when moving mouse over menu items on Linux

UE - Platform - Linux - Apr 22, 2019

Navigating various dropdown menus in the Editor causes the FPS to drop down to around 25 or 10 in the Viewport on an empty project. This does not reproduce on Windows with -vulkan This issues was ...

Crash when setting a bookmark after going live with Multi-User Editing

UE - Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

Player Controller Blueprint Attach to Pawn Checkbox is Missing

Tools - Apr 22, 2019

Creating a Blueprint Player Controller asset and trying to enable Attach to Pawn does not seem to be available. The section where this setting is located shows up, but the drop down list does not ap ...

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor

UE - Graphics Features - Apr 22, 2019

Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...