Changing WITH_SUPSTEPPING prevents 4.10 from compiling

UE - Simulation - Physics - Nov 24, 2015

In the file EngineDefines.h, changing 37 to read "#define WITH_SUBSTEPPING 0" will cause the solution to fail the build process. ...

Attempting to package 4.10 project prompts user to install VS2013 rather than VS2015

Tools - Dec 17, 2015

When attempting to package a 4.10 project, if VS2015 is not installed an error window prompts the user to install VS2013. Image of error message shown in AH URL. This has not been reproduced inter ...

Translucent Materials no longer reflect light when using Forward Lighting variable

UE - Graphics Features - Jun 7, 2016

Translucent materials are no longer showing light reflections in scene when using r.forwardlighting 1 with lights. This is a regression from functionality in 4.11.2. This no longer works with 4.12 ...

Hot reload does not compile changes to automation tests

UE - Automation Test - Jan 13, 2016

After making a change to an automation test function and triggering a hot reload, the changes are not reflected the next time the text is ran. ...

Code delegates duplicate function calls when owning actor is duplicated in the editor

UE - Foundation - Core - Jan 15, 2016

If an actor that contains a delegate bound in code is duplicated after being placed in the level, the delegate for the duplicate will also trigger the delegate for the original as well. ...

4.6 Delegate error in Blueprints

UE - Gameplay - Blueprint - Dec 12, 2014

When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...

UEnum::NumEnums appears to be returning one more than the actual number of elements in an enum.

UE - Foundation - Core - Jan 6, 2015

A user reported that UEnum::NumEnums appears to be returning one more than the actual number of elements in the enum. ...

Editor lock on destructible mesh spawn

UE - Simulation - Physics - Destruction - Mar 1, 2016

Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...

Attempting to play an animation without an anim blueprint set causes editor to crash

OLD - Anim - Feb 29, 2016

Attempting to play an anim montage for a character without having the Anim Blueprint Generated Class set will cause the editor to crash. Crash Reporter Link: [Link Removed] ...

Game mode Login event called before GameMode BeginPlay

UE - Networking - Feb 23, 2016

Code / blueprint script for game mode login functions executes before the game mode begin play function. ...