We can't prevent code after the stop from being run until the end of the frame, but we should be able to prevent it from actually stopping at those breakpoints if a stop was requested previously. I ...
Selecting negative values for window resolutions leads to a crash. ...
Running the stat GPU command causes the editor to hitch for a period of time. ...
If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...
User comments in crash group:Duplicating material and switched it cause i have to use itChanging a landscape material.I just import World Machine landscape with multi-layered.Crash when reaching 16 ...
Material Instance parameters (that derive from parents using material functions) can have their data shifted or not saved. ...
Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT: LogShaderComp ...
Widget references remain even after the referenced widgets have been deleted. This happens if the widget was replaced with another user created widget. ...
Setting an instance of an asset in a level to "Is Editor Only" will cause the asset to not be present in the level in a packaged game, but the asset is still included in the cooked content for the g ...
Set Add and Map Add nodes no longer return the boolean (bool would return true if item was added to set, false if it already exists in set) ...