When Packaging a Blueprint Nativized Game, Child Actor BeginPlay is ignored and Parent BeginPlay is triggered instead

UE - Gameplay - Jul 5, 2018

In a Blueprint Nativized Packaged Game a child Blueprint will trigger its parent logic instead of its own when it is called. This was reported in 4.20 Preview 5 (CL-4173640). This issue has been r ...

Alembic file doesn't play animations when imported as Skeletal Mesh

OLD - Anim - Aug 21, 2018

When importing an Alembic file as a Skeletal, the animation and morph targets keys are there but when played in the Viewport or Sequencer there is no animation. This was reported and tested in 4.2 ...

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty

UE - Gameplay - Oct 11, 2018

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty and prompt it to be saved. This was reproduced and tested in 4.19.2 (CL-4033788), 4.20.3 (CL-4369336), 4.21 (CL-44358 ...

Huge performance hit when recording a demo (demorec)

UE - Networking - Jun 3, 2019

The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...

Clothing Backstops are Larger than the Clothing Asset When Asset is Imported at a Scale Other than 1.0

UE - Simulation - Physics - Character - Feb 1, 2018

Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied Inconsistent in 4.18 but consistent in 4.19 ...

Contact Shadow artifacts with ray lengths despite length

UE - Graphics Features - Nov 17, 2016

Contact Shadows have more shadowing errors with lower to mid values than in 4.13 release when the feature was still considered experimental. Even low Contact Shadow Length value is causing issues. ...

Editor Crash with corrupted asset when opening within level or via the content browser.

Tools - Jan 5, 2017

Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...

GAS: Ability that destroys owning actor on activate causes crashes due to ABILITYLIST_SCOPE_LOCK

UE - Gameplay - Gameplay Ability System - Oct 31, 2023

A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...

Map load stalls in texture streaming code

UE - Graphics Features - Jun 13, 2017

A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...

Enable Per Poly Collision setting in skeletal mesh doesn't apply when adding mesh to level

OLD - Anim - Nov 30, 2017

On a skeletal mesh, there is a setting under the Asset Details for "Enable Per Poly Collision". This check box can be checked, but the setting is not kept when the skeletal mesh is added to the leve ...