Clicking Off of a Blueprint Node Does Not Save Changes Made to Comment Bubble

UE - Gameplay - Blueprint - Dec 9, 2015

When entering a comment on a Blueprint node, pressing Enter or clicking off of that node both appear to apply the changes made to the comment. However, clicking off of the node does not mark the Blu ...

Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...

[CrashReport] UE4Editor_PackageDependencyInfo!FPackageDependencyInfo::InitializeDependencyInfo() [packagedependencyinfo.cpp:339]

UE - Foundation - Core - Mar 6, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: DepPkgInfo->bIni ...

Check box takes input when set to Self Hit Test Invisible

UE - Editor - UI Systems - Jun 9, 2017

The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...

Jittering effect with Physics Constraint Actor using Linear Limits

UE - Simulation - Physics - Mar 26, 2018

Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...

Child Actor components on Clients use the incorrect default values for variables that are not being replicated

UE - Gameplay - Blueprint - Aug 28, 2018

When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...

Nvidia Graphics Drivers cause editor menus to flicker and disappear after using the editor for an extended period of time

UE - Graphics Features - Apr 16, 2021

This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...

The DefaultSceneRoot's tooltip claims adding a new scene component will automatically replace it as the new root, but this is no longer true

UE - Gameplay - Components - Jun 24, 2015

The DefaultSceneRoot's tooltip claims, "Adding a new scene component will automatically replace it as the new root", but this is no longer true in 4.8 and 4.9. Instead, the DefaultSceneRoot remains ...

Static code functions cause associated blueprints to not compile after a hot reload

UE - Foundation - Cpp Tools - Hot Reload - Oct 14, 2016

If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...

Creating a Second Strategy Game Project with the Default Name Doesn't Update References in Code

Tools - Dec 1, 2015

Creating a second Strategy Game project, and leaving it as the default name (StrategyGame2) will prevent it from being compiled. The compile fails because the files are not properly renamed to match ...