User is able to merge a single actor

UE - Gameplay - Aug 5, 2016

User is able to merge a single actor using the Merge Actor tool. This is a regression as you could not merge a single actor in 4.12. Not sure if this was an intended change or not. Occurring in 4. ...

Exiting SteamVR while vr-previewing causes editor to stop rendering correctly

UE - Platform - XR - Aug 5, 2016

see webm video below ...

2DAimOffset mesh skews across viewport when anim sequence is added to offest graph

OLD - Anim - Aug 5, 2016

When adding an animation sequence to a 2D Aim Offset, Owen's skeleton stretches and skews all over the viewport. Appears to be similar in process to https://jira.ol.epicgames.net/browse/UE-5111, bu ...

After creating a constraint profile if the constraint types are switched they will not be saved.

UE - Simulation - Physics - Aug 5, 2016

If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...

WheelScrollMultipler is bogus

UE - Editor - UI Systems - Slate - Aug 5, 2016

Use a table view, doesn't scroll right. ...

Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window

UE - World Creation - Worldbuilding Tools - HLOD - Aug 5, 2016

The user has to scroll to the top of the Merge Actors window in order to enable the Merge Actors button even after selecting an actor in the level ...

Crash on LinkerLoad trying to load font on the render thread

Tools - Aug 5, 2016

Assertion failed: FPlatformTLS::GetCurrentThreadId() == OwnerThread [Link Removed] [Line: 4641] Callstack: > UE4Editor-CoreUObject-Win64-Debug.dll!FLinkerLoad::Serialize(V, Length) Line 4641 C++ ...

Instanced Stereo DBuffer Decal Rendering is incorrect in VR

UE - Platform - XR - Aug 5, 2016

Instanced Stereo setting is causing the DBuffer Decal example in QAGame to render incorrectly. The decal is offset, and changes position based on head movement Vive and Oculus Rift both render inco ...