Creating a custom fallback mesh with LOD for Nanite-enabled meshes with multiple materials, results in mesh LODs with errors. As the number of material sections (material slots) decreases with coars ...
Editing Custom Primitive Data values in the details panel of a placed BP actor with a Skeletal Mesh component does not reflect in the Editor viewport. ...
FMaterialUtilities::ExportMaterialProperty doesn't take into account any noise expression nodes in the material when outputting the FColor array. ...
With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...
Fractured meshes with weird Normals/Reflections. You will see weird normals / reflections on the surface, seems each fracture piece has it's own reflection angle. Repro rate: 3/3 Tested this in // ...
It appears that users are unable to order widgets within a grid panel so as to set what widget that would like to be in the front. The layer option in the details panel says that it affects draw ord ...
Wild card pins do not update when other pins on the same node have been used. If the other pin on the inputs node is connected, the other wildcard pin(s) will no longer update back to wildcards if ...
This appears to be a UE4 bug in the way it handles the importing of FBX Material IDs from 3DS Max exports.Max uses set Mat IDs to organize multiple materials on a single object.UE4 correctly handles t ...
When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build). There i ...