Crash dragging Sound Wave onto Output node in Newly Created Empty Sound Cue

UE - Audio - Aug 22, 2016

A licensee has reported a crash when dragging a Sound Wave onto the Output node within the Sound Cue editor. Regression? This crash does not occur on the 4.11.2 binary release CL-2946394 ...

Level sequence updates more than once per frame when content editors are open

UE - Anim - Sequencer - May 27, 2016

When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...

Landscape tool does not work correctly in OSX 10.12

UE - Graphics Features - Oct 26, 2016

The landscape tool is not working correctly in OSX Sierra 10.12 This could not be reproduced in El Capitan 10.11.6 on a similar iMac or on Windows Not a regression as it occurs in 4.13.2 as well ...

DetachActor removes collision from parent, but not mesh.

UE - Gameplay - Jun 27, 2016

When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...

Blueprint Implementable Events and Event dispatchers with the same name break the event dispatcher.

UE - Gameplay - Blueprint - Sep 22, 2015

Creating an event dispatcher and BlueprintImplementableEvent function with the same names causes a signature conflict inside the blueprint. The event dispatcher is then broken as it cannot be delet ...

REGRESSION: HierarchicalInstancedStaticMeshComponent LOD transitions are broken in 4.9 and Main

UE - Graphics Features - Aug 24, 2015

While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...

UnrealBuildTool fails to build generate project files or build if the project is stored on a non-HFS partition

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 29, 2016

When a user attempts to compile a project that is stored on a non-HFS partition on OSX, UBT fails to build due to files that are being generated that start with ".". The user's proposed fix is to ha ...

FixupRedirects commandlet does not auto-commit deletions

Tools - Jun 15, 2016

See this UDN: https://udn.unrealengine.com/questions/297811/fixupredirects-commandlet-submitting-marked-for-de.html The fix looks straightforward, just a one-line change but could benefit from tes ...

GC Clustering broken for USoundWave assets (crash)

UE - Foundation - Core - Mar 29, 2017

Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering. Disabling GC clustering in project settings is a workaround, but the fix is ...

Crash when setting Anim to "None" with URO

OLD - Anim - Aug 28, 2019

A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...