Able to fly off the map in LandscapeMountains

Docs - Samples - Aug 19, 2016

Player's can fly past the landscape boundary and get outside the map. Location I flew out was at X: -47020.0 cm, Y: 238600.0 cm, Z: 38700.0 cm ...

[CrashReport] UE4Editor_SlateCore!TArray<FHittestGrid::FCachedWidget,FDefaultAllocator>::Empty() [array.h:1530]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Nearly all affected project names reference that this occ ...

Crash copying all nodes in level blueprint of Audio.umap in ContentExamples

UE - Gameplay - Blueprint - May 11, 2015

Crash attempting to copy all of the nodes in the Audio map of the ContentExamples project. Crashreporter: (link to specific crash) [Link Removed] (link to bugg) [Link Removed] Ensure condition fa ...

[CrashReport] UE4Editor_Engine!SetDescendantIsEditorOnly() [scenecomponent.cpp:381]

UE - Gameplay - Dec 1, 2017

This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 376 int32 NumDescendantsChanged = 0; 377 // recursiv ...

[CrashReport] UE4Editor_UnrealEd!FComponentEditorUtils::DeleteComponents() [componenteditorutils.cpp:539]

UE - Gameplay - Components - Dec 1, 2017

This is a common crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 524 OutComponentToSelect = RootComponent; ...

[CrashReport] UE4Editor_Engine!FAnimCurveBase::SetCurveTypeFlag() [animcurvetypes.cpp:18]

OLD - Anim - Jun 13, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Infinite Loop When Generating HLOD Clusters

UE - World Creation - Worldbuilding Tools - HLOD - Aug 8, 2018

The HLOD system gets stuck in a infinite loop when building.  Comment from the user: ++I've tracked it down to this code: const AActor* UHLODProxy::FindFirstActor(const ALODActor* LODActor) { a ...

[CrashReport] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly

UE - Graphics Features - Sep 7, 2017

This is a common crash that has occurred since at least 4.16. The one user comment mentions a plugin, but many of the crashes occur on vanilla builds. User DescriptionsVaTexAltlas plugin enabled i ...

[CrashReport] Crash When Undoing Changes in Widget Blueprints

Tools - Oct 13, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

//UE5/Main - UE.EditorAutomation(RunTest=Physics) Win64 - CableActor_CableCameraActor6 and 2 tests failing due to cable actor disappearing

UE - Graphics Features - Feb 22, 2021

### The following test(s) failed: ##### BasicCableComponentMaterials: Project.Functional Tests./Game/Tests/Actor/CableActor.BasicCableComponentMaterials * LogAutomationController: Error: S ...