Licensee reported problem via UDN. Context GameplayCues ('cue') are events that can be fired by game code, that are identified via a GameplayTag. Cues can be instantaneous or can be a state on any ...
The Soft Object Path loading code has special case logic for loading from Play In Editor, which tries to remap paths from the editor version of a map to instead point to an actor in a specific clien ...
Context UE_VLOG macros can be used to capture debug shapes into both a Visual Logger recording and a Rewind Debugger recording. Problem In the Rewind Debugger, the capsule shapes are drawn at an in ...
Users cannot stop/pause audio tracks in UMG animations. The sound track cannot be manipulated using the animation nodes given in UMG ...
Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...
Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...
Align brush vertices does not function in 4.7 preview 4. ...
Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...
This is a bug found by a licensee ...
Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...