If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed. The values will move +/- 1 point from their value prior to modifying the Y value. This ...
This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...
Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...
When High Quality Gaussian DoF on Mobile is enabled, the entire screen is always blurred. I confirmed that it works properly in 4.24. Also, I confirmed that adding the modified CL of [Link Remove ...
When moving the camera, the surface of terrain becomes very blocky on the IpadPro (9.1.0) The licensee reports this also happens without Metal This didn't occur the iPad Air2 (9.0.2) here using th ...
The search fields overlap when the details section in the Details Panel is dragged up as high as possible. This also occurs when when the Details Panel is compressed. Found in 4.23.1 CL#9631420 ...
Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space. ...
Overridden functions in Child Blueprints cannot be converted to/from pure functions. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051) ...
When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...
Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...