Timeline Scaling to 0,0,0 scales past 0 to negative values

UE - Gameplay - Jul 27, 2015

Scaling objects via a timeline scales past the intended value when attempting to scale to 0,0,0. Instead of ending at 0,0,0 the scale will be set to an extremely small negative value such as -.0019, ...

Crash when Applying Hole Material to Imported Tiled Landscape with World Composition

UE - LD & Modeling - Terrain - Landscape - Jun 11, 2015

A crash occurs when importing a tiled landscape, via the 'Levels' window with World Composition enabled, and applying a material to the 'Hole Material' slot. You can also re-apply a default material ...

Crash when removing native root component from code after creating a Blueprint class based on the native class.

UE - Gameplay - Blueprint - Jul 27, 2015

Crash occurs when removing the native root component from code and then attempting to reopen a Blueprint Class asset that was based on the native parent class. Seems like maybe the 'AttachParent' f ...

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime

UE - Editor - UI Systems - Jun 10, 2016

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime ...

Hot Reload not updating variables that have their values set in the constructor

UE - Foundation - Cpp Tools - Hot Reload - Feb 1, 2016

If a variable's value is being set in the construction script of a class and then that value is edited (the line itself is edited, not another setting of the variable), hot reload will not update th ...

Blendspace Animation Lag for Morph Targets

OLD - Anim - Sep 11, 2015

Blendspace animations of morph targets play at a slightly but noticably different rate between the 4.8 and 4.9 version of the UE4. ...

bool variables set in code do not auto-update after a hot reload

UE - Gameplay - Blueprint - Apr 6, 2015

When a bool variable is defined in code, changing the default value of the variable does not update on a hot reload This is inconsistent with other variables types that update their current value w ...

Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

Crash in a packaged project when loading into a level after a nativized Anim BP grabs a PoseSnapshot using a FName

OLD - Anim - Oct 25, 2019

In packaged projects will crash when an animation blueprint that is nativized loads into a new level. The anim blueprint needs to use the PoseSnapshot node with a FName variable passed before loadin ...

[Spatialization] - When a sound starts playing while the listener in in the Binaural Radius, when they exit the sound stops playing

UE - Audio - Spatialization - Nov 18, 2021

If a sound starts playing while the listener is inside the binarual radius, the sound stops abruptly when they leave the radius. Does not occur if the listener starts in the binaural radius. Does no ...