C++ Third Person Template does not accept input for server character in PIE

UE - Gameplay - Input - May 23, 2016

When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project

UE - AI - May 6, 2016

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project Regression: Warnings to do not occur in 4.10.4 User Description: Since the move to 4.11, we are seing a ...

Duplicating a Function Containing Add Child Actor Component Causes Changes Made to the Duplicate to be Saved to the Original

UE - Gameplay - Blueprint - Nov 9, 2015

When you create a function containing an Add Child Actor Component node, duplicate that function, and then change the Child Actor Class option in the duplicate, the changes are also saved to the ori ...

The slider handle in UMG is clipping at 0 and 1

UE - Editor - UI Systems - Jan 20, 2016

If the user sets the value on the slider to 0 or 1 the handle will clip as it appears to go too far to either side. ...

Constrain Aspect Ratio causes Widget components in screen space to be misaligned

UE - Editor - UI Systems - Apr 19, 2016

Constrain Aspect Ratio causes Widget components in screen space to be misaligned ...

UCS continuously runs while a blueprint's thumbnail in content browser is focused

UE - Editor - Content Pipeline - Content Browser - May 18, 2016

Blueprints with a mesh call the UCS continuously when focusing the thumbnail in the content browser. This is easily visible with a Print String in the UCS causing log spam. This does not occur in ...

Naming an Event Dispatcher the Same as an Overridable Function Corrupts the Event Dispatcher

UE - Gameplay - Blueprint - Oct 21, 2015

Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...

Physics objects pass through other objects that are moving at high speeds (even with Use CCD check to true)

UE - Simulation - Physics - Jun 3, 2016

Physics objects pass through other objects that are moving at high speeds (even with Use CCD check to true) May be related to [Link Removed] ...

Maximum number of State Machine connections?

OLD - Anim - Mar 16, 2015

Adding more than 8 connections to or from a state in the state machine results in unpredictable behavior, like causing an animation to fail. (See image.) Was able to reproduce with user's test file ...

Setting linear dampening during runtime via the event graph does not work for separated chunks

UE - Simulation - Physics - Destruction - Dec 18, 2014

DESCRIPTION: When using a DM in blueprints and setting the linear dampening in the event graph the DM will honor the linear dampening but the chunks as they break off will not. Setting the mesh to ...