Scaling skeletal mesh components breaks capsule shadows

UE - Graphics Features - May 18, 2016

Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken. Regression (No), feature was not present in 4.10.4. ...

Touch End events do not fire if asset is moved from under touch location

UE - Gameplay - May 19, 2016

Touch End does not get fired if actor is not under cursor when released. Regression (no) issue (does) occur in 4.10.4 ...

Macro Library tries to recompile upon PIE when Auto Recompile is turned off and library does not need to be recompiled

UE - Gameplay - Blueprint - May 11, 2016

Macro Library tries to recompile upon PIE when Auto Recompile is turned off and library does not need to be recompiled. Note The macro library does not have to be used to cause the compilation mes ...

Comment titles do not auto-wrap

UE - Gameplay - Blueprint - May 6, 2016

Comment titles do not auto-wrap in the blueprint event graph, which can make reading a commented section of blueprints difficult. Regression (no) issue (does) occur in 4.10.4 ...

DetachActor removes collision from parent, but not mesh.

UE - Gameplay - Jun 27, 2016

When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...

Destructible created in PhysXlabs will clear materials when a chunk parameter is selected

UE - Simulation - Physics - Destruction - Dec 30, 2014

DESCRIPTION: The materials are cleared from a destructible that is created in PhysX Labs when a chunk in any of the depths is selected and if any of the chunk parameters are set to true. ATTACHED: ...

Texture cube references appear to stay in memory

UE - Gameplay - Blueprint - Jun 21, 2016

Texture cube references appear to stay in memory after they have been added to a blueprint. They continue to take up memory even after the variable reference has been deleted. ...

iOS splash screen is rotated incorrectly for a few seconds when launching

UE - Platform - Mobile - May 17, 2016

The orientation of the splash screen is displayed squished and rotated incorrectly when launching on iOS. ...

Crash when setting force feedback while SteamController plugin is enabled

UE - Editor - Workflow Systems - Jun 6, 2016

Crash when trying to move in the VR editor when using the vive controllers ...

Chaperone bounds appear to move around in the Vive

UE - Platform - XR - May 10, 2016

If the player moves their head around with the chaperone bounds showing the bounds will wave back and forth in a floating fashion. ...