4k monitor support with touch and mouse does not work

Tools - Mar 20, 2018

Mouse and touch support seems to become unresponsive when the editor is running on a 4K panel. Certain play modes will allow click events to work while others do not when running on a 3840x2160 disp ...

[CrashReport] UE4Editor_Renderer!TGraphTask<`FScene::RemoveSpeedTreeWind'::`5'::EURCMacro_FRemoveSpeedTreeWindCommand>::ExecuteTask() [taskgraphinterfaces.h:829]

UE - Graphics Features - Mar 20, 2018

No comments from users in crash group 825 TTask& Task = *(TTask*)&TaskStorage; 826 { 827 FScopeCycleCounter Scope(Task.GetStatId(), true); 828 ***** Task.DoTask(CurrentT ...

[CrashReport] UE4Editor_Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer() [staticmeshvertexbuffer.cpp:495]

UE - Graphics Features - Mar 20, 2018

User comment from crash group:reimporting fbx 491 void FStaticMeshVertexBuffer::BindLightMapVertexBuffer(const FVertexFactory* VertexFactory, FStaticMeshDataType& Data, int LightMapCoordinate ...

[CrashReport] UE4Editor_BlueprintCompilerCppBackend!FEmitDefaultValueHelper::HandleInstancedSubobject() [blueprintcompilercppbackendvaluehelper.cpp:2148]

UE - Gameplay - Blueprint Compiler - Mar 20, 2018

No user comments in crash group 2143 // We should always be the one creating an instance in this case. 2144 check(bCreateInstance); 2145 2146 // Dummy object tha ...

Editor crash when Landscape Comp. LODBias set to value greater than 0

UE - LD & Modeling - Terrain - Landscape - Mar 20, 2018

When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...

Crash occurs when undoing the adding of a node connected to an in-use reroute node

UE - Gameplay - Blueprint Editor - Mar 20, 2018

REGRESSION Yes, this does not occur in 4.19.0 or in 4.18 Crash occurs when the user adds a node off a reroute node that's already in use, and then undoes that action. Found when testing around [Li ...

On Mobile only: CullDistanceVolume doesn't work if put it in a Persistent level using World Composition

UE - Platform - Mobile - Mar 20, 2018

On PC no problem;CulDistanceVolume in Sub levels, no problem;Regular level streaming by blueprint instead of using World Composition has no problem Expect: CullDistanceVolume should work in Persisten ...

Severe Performance Drop Using PlanarReflectionComponent and Oculus Rift in VR

UE - Platform - XR - Mar 19, 2018

Upon moving around when PIE with VR Preview selected, you'll notice there are drops in framerate where the project seems to skip. ...

ChildActorComponent (SkeletalMesh) goes into tpose when calling SetChildActorClass

OLD - Anim - Mar 19, 2018

There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...

Favorites section not shown on reload

Tools - Mar 19, 2018

After adding any Folder to your Favorites, the entire section disappears after reloading the project. ...