Mouse and touch support seems to become unresponsive when the editor is running on a 4K panel. Certain play modes will allow click events to work while others do not when running on a 3840x2160 disp ...
No comments from users in crash group 825 TTask& Task = *(TTask*)&TaskStorage; 826 { 827 FScopeCycleCounter Scope(Task.GetStatId(), true); 828 ***** Task.DoTask(CurrentT ...
User comment from crash group:reimporting fbx 491 void FStaticMeshVertexBuffer::BindLightMapVertexBuffer(const FVertexFactory* VertexFactory, FStaticMeshDataType& Data, int LightMapCoordinate ...
No user comments in crash group 2143 // We should always be the one creating an instance in this case. 2144 check(bCreateInstance); 2145 2146 // Dummy object tha ...
When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...
REGRESSION Yes, this does not occur in 4.19.0 or in 4.18 Crash occurs when the user adds a node off a reroute node that's already in use, and then undoes that action. Found when testing around [Li ...
On PC no problem;CulDistanceVolume in Sub levels, no problem;Regular level streaming by blueprint instead of using World Composition has no problem Expect: CullDistanceVolume should work in Persisten ...
Upon moving around when PIE with VR Preview selected, you'll notice there are drops in framerate where the project seems to skip. ...
There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...
After adding any Folder to your Favorites, the entire section disappears after reloading the project. ...