If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...
Crash when toggling between Stereo on and Stereo off after launching the game via right clicking the uproject. After toggling stereo on and off a few times, the session crahes ...
Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...
A licensee is reporting some unexpected behavior when attempting to replace references on Foliage Types already painted in the world. What happens after the references have been replaced, are the n ...
-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...
Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...
This issue doesn't occur using a project with source code This issue doesn't occur in a blueprint project if For Distribution is disabled (using a development certificate and provision) So far this ...
VoIP between client and host is lost upon transitioning levels. ...
Physics object from a streamed level does not interact with other physics objects in persistent level. ...
Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...