Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
In a standalone game window, the user is able to grab the left side of the standalone game window, making it possible for the user to grab and resize the window while playing. Could be similar to [ ...
Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...
Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...
Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
When changing some properties in a Blueprint, the changes are not reflected in placed instances of the Blueprint. I've included repro steps from the licensee who reported this. I verified these step ...
A user reported an issue where folders are never actually deleted when they are deleted via the Content Browser. They return when reopening the editor and never disappear from the File Explorer. ...
UDN user reported issue. We test the anim start time instead of the segment start time when looking up segments. This means that if the user changes the anim start time from the default of 0 it brea ...
When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an ins ...
Running into an intermittent crash in MetalRHI when locking to a camera cut in a level sequence. Very similar to [Link Removed] which is an NVIDIA GPU. ...