When you have an animBP with two anim slots (one of which is additive) and are playing the animations via Matinee through each slot, the additive animation takes over and the base animation doesn't ...
Even though the Format Text node does not have any execution pins it is possible to put a breakpoint on the node. NOTE: The breakpoint appears as a yellow circle and does not trigger when the code ...
A number of "stat commands" such as "stat memory" or "stat collision" are working when used but display the message "Command not recognized: stat memory" when entered. ...
No scroll bar is created when the Collision Preset section of Project Settings is expanded. Clicking an element in the Preset section does not add the scroll bar. Collapsing the section and re-exp ...
When creating a destructible mesh based on BallMesh_DM from the Rolling Template, if a user attempts to fracture the mesh it will freeze the editor and must be shut down through task manager ...
A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty. From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...
Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied. I narrowed this down to being directly related ...
This user's project crashes with no crash report when its 'BP_Node' Blueprint is compiled. No crash report is generated and the log does not indicate a crash. Note: the project will not open after ...
Collapsed categories in the My Blueprint tab are automatically expanded when any main tab, such as the Event Graph or Construction Script tab, is clicked. Moving to the Defaults or Components Modes ...
When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...