When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...
The new auto-convex collision generated (V-HACD) will not work properly with some meshes to generate accurate collision. Using a rounded single piece mesh the accuracy setting will not work at all ...
creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...
If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...
Interface function has the incorrect pin type if referencing self User Description: I have an interface that requires an array of its own interfaces as output. I have that array of interface as a ...
A crash occurs when deleting a Media Player asset from the Content Browser that contained a previously referenced Sound Wave asset. This issue does not occur in any past engine versions as the prev ...
Camera is flipped when keying from negative to positive Crane Pitch ...
Override Game Mode only works when Using Separate Process ...
Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...
SetGamePaused documentation states that it returns "whether the game was successfully paused/unpaused." This seems to imply that a return value of true means either the game was paused and was unpa ...