DrawDebugString does not work with nDisplay

zComponent - Archive - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...

Proejcts with vr.InstancedStereo=true crash on Mac

UE - Platform - XR - Jan 12, 2023

Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner. ...

SlateScriptingCommands plugin loads too late to receive MainFrame RegisterCommandList broadcast

UE - Editor - Aug 18, 2023

This was reported on UDN. TL;DR: A user has reported that a custom command cannot be added to the "MainFrame" context in the UUICommandsScriptingSubsystem from their plugin. The problem seems to b ...

Ray Traced Shadows ignore mesh occlusion on water when enabled

UE - Rendering - Features - Ray Tracing - Apr 25, 2024

A forum user reported an issue where object geometry occlusion would be missing when Ray Traced shadows were enabled. I was able to reproduce the issue internally where occlusion seems to be missing ...

AllowAsyncRenderThreadUpdatesEditorGameWorld/AllowAsyncRenderThreadUpdatesEditor CVars are off by default and unsafe in Niagara

UE - Rendering - Architecture - Niagara - Mar 4, 2025

This user made a github pull request: [Link Removed] Closed but it was auto rejected. I think that we can consider taking t ...

Save notification stays in lower left corner when editor is minimized

Tools - Apr 2, 2015

A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...

Importing FBX from blender causes crash

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2015

Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...