The user still gets the warning that the user need to recompile blueprints (even though none exist) when auto recompile blueprints is turned off. ...
When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...
Spawn Actor From Class is not accessible inside of a blueprint function library. It is expected that it would be accessible and would come with an exposed world context object pin. ...
Giving an int32 variable the specific ArrayClamp has no affect when the specified array is defined inside a USTRUCT(). Variable is able to be set to a value outside of specified struct's range. ...
Variables declared with UPROPERTY( ) are shown in all components in Blueprint components tab. ...
Using the Get Walkable Slope Override node in a Blueprint results in an unclear error message when trying to compile the Blueprint. ERROR MESSAGE: The direction of Return Value doesn't match the ...
When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile. This does not ...
For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable ...
If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...
When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...