A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...
If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...
It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...
When passing dictionary (map) variables through replicated (to server) functions, the value will not print out on the client. In 4.19.2 (CL-4033788) this caused a crash but in 4.20.2 (CL-4302132) an ...
If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...
The approximate size for a Static Mesh that is shown in the tooltip from hovering over a Static Mesh in the Content Browser and the approximate size shown in the Static Mesh Editor can be inconsiste ...
Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side. NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...
Material Tessellation is no longer working in 4.11 Preview 2, 3, or 4. It is also no currently working in 4.12 Main. Working: 4.10.2 - CL-2818068 Not Working: Tested in Dev-Release CL-2824708 Not ...
Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...