This bug is linked to UE-34954 ...
A toast message appears when changing a Project Setting on the Linux machine stating: Could not make /path/to/project's/DefaultEngine.ini writable Despite message, the information is still written ...
Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...
This is Linux and possibly Mac specific. FixDeps step does not have the proper dependencies and instead depends on every library, even one it is not relinking. Reported on UDN (see additional URL f ...
Dynamic light settings in Persona viewport cause edges to appear hardened. See attached image, but also images in the Answerhub post. ...
A licensee reports that updating a stopped track that has already had it's state restored can cause problems. We should investigate why the update is happening and if it can be safely removed. ...
After calling Stop() in UpdateTimeCursorPosition (LevelSequencePlayer.cpp:392), we continue on to set TimeCursorPosition to NewPosition. At this point, NewPosition is beyond the end of the track. A ...
If you have a sitatuion like Public/Filename/Foo.h Public/FileName/Bar.h you cannot have #include "Foo.h" #include "Bar.h" in your .cpp file during the native build. Either Foo.h or Bar.h will b ...
Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...
Currently FExtensibilityManager assumes that all extensibility is going to operate on TArray<UObject*>. Moving forward, we want to be able to supply custom, domain-specific context information to e ...