Android devices cannot find a hosted match over Wi-Fi (IPv4) from another Android device despite being connected to the same Wi-Fi network with matching subnets. The host prints the following messa ...
Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...
Attempting to package the Multiplayer Shootout example results in an error and the packaging attempt fails. The error can be found in the attached log. Regression?: No This occurred in 4.18 and 4.1 ...
When 'Run Dedicated Server' is unchecked and you run PIE with 2 or more clients, all client's animations are stuttering on Game Preview Server window. This does not happen when Run Dedicated Server ...
Attempting to package a code project using BuildCookRun does not complete the package process successfully if the -build parameter is included. With the -build parameter included, the process fails ...
"Load Stream Level" can be called in the Event Graph of any Blueprint but it can't be called in a Blueprint Function or Function Library. This was reported in and tested in 4.19 (CL-4033788) and re ...
If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...
The Actor Sequencer Timeline appears to not be able to correctly recognize the variables manipulated within the viewport. Thus, when attempting to add a keyframe after moving a component, within the ...
Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...
When in standalone, any widget that takes a click event doesn't respond properly to user input. Tested in 4.19(CL - 403788), 4.20(CL - 4228271), and 4.21(CL - 4229747) ...