Using BuildGraph to create a local binary build of the engine fails if the BuildConfiguration.xml file has bUseUnityBuild and bUsePCHFiles both set to false. The build fails due to some missing Json ...
Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...
The issue occurs when trying to Draw a Material to a Render Target where the source material is using AlphaComposite + Unlit mode. This is an attempt at the solution proposed by Ryan Brucks to allow ...
Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...
It appears that the preview scene used to render thumbnails is not destroyed after a thumbnail is rendered, even after the blueprint editor is closed and GC is run. Also found in Release-5.4, CL: 31 ...
The users editor crashes on open when changing the layout ...
This ensure has occurred with some frequency in the 4.14 and 4.15 releases, and has been reported in the linked UDN post. Though this Jira links to one specific CrashGroup in CrashReporter, there a ...
Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...
When animating within a blueprint of a subclass created in c++, the animating mesh replicates itself uncontrollably. Added to .h: UPROPERTY() UBoxComponent* BoxComp; UPROPERTY() USkeletalMeshCompo ...
When using UMeta on Enums, text is ignored when doing Enum to String on a packaged project. ...