Event begin input touch does not appear to fire off correctly on laptop touch screens

Tools - May 4, 2016

Event begin input touch does not appear to fire off correctly on laptop touch screens ...

Textures/Materials morphed when BSP is scaled

UE - LD & Modeling - Modeling Tools - BSP - Mar 17, 2015

When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was. Work Around: You can resolve this b ...

Static + Dynamic CSM shadowing causes shadow acne for skeletal meshes on iOS

UE - Platform - Mobile - Jun 7, 2016

User reports Static + Dynamic CSM seems to cause horrible shadow acne on skeletal meshes. Believed to be the iOS depth bias issue. ...

Screen flickers and becomes overly bright when adding a widget to the screen

UE - Editor - UI Systems - Jun 8, 2015

When adding a widget (in this case a button) to the screen the right side and bottom of the screen begin to flicker and grow extremely bright. To make sure and reproduce the issue you will need to s ...

Typing "Custom" in Blueprint Search Menu No Longer Brings Up Add Custom Event by Default

UE - Gameplay - Blueprint - Sep 2, 2016

When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...

Application fails on HTML5

UE - Platform - Mobile - Mar 6, 2015

User is unable to launch his project onto HTML5 without any errors. The game doesn't work as an application, merely a background image. Works perfectly on Windows. ...

Memory leak on Mac when Credits window is open

UE - Platform - Apple - Jun 27, 2017

The editor is running out of memory on Mac when the Credits window is left open. ...

Nativized blueprint does not support reading values from TRange structs

UE - Gameplay - Blueprint - May 10, 2021

Compile errors will occur during packaging with Blueprint nativization enabled if e.g. "Get" nodes are placed in a Blueprint on FFloatRange struct types (or any other explicit TRange derivative) and ...

Tools>Debug>Modules button may not appear

UE - Editor - Workflow Systems - Oct 26, 2022

This is due to Plugin loading order. If the EditorDebugTool plugin is loaded before *SourceCodeAccess( in exsample : VisualStudioSourceCodeAccess ) plugin is loaded, CanShowModulesTab() returns fals ...