promoting a variable to a local variable in another blueprint creates compile error.

UE - Gameplay - Blueprint - Sep 30, 2015

If a local variable set variable is copied/pasted over to a second blueprint and the input pin is promoted to a local variable, compiling the blueprint will cause a compile error to appear until the ...

Child blueprint loses categories after parent is compiled and PIE

UE - Gameplay - Blueprint - Jul 30, 2015

If a parent blueprint is compiled and then play in editor is utilized. The child blueprint will lose categories in it's my detail's pane until recompiled. Note: Licensee reports that variables res ...

Objects parented to a Destructible Mesh within a bp will not follow if the DM is simulating physics

UE - Simulation - Physics - Destruction - Dec 17, 2014

Objects parented to a Destructible Mesh within a bp will not follow if the DM is simulating physics. ...

IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance

UE - Gameplay - Apr 30, 2015

IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance. ...

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE

UE - Audio - Sep 28, 2016

Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...

Save on Compile "On Success Only" Does not save on Successful Compiles with Warnings

UE - Gameplay - Blueprint - Aug 6, 2015

The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...

Cannot watch values inside of a function in blueprints

UE - Gameplay - Blueprint - Sep 8, 2015

Values are never considered in scope when a variable is watched within a custom function, even though "watch this value" is available for use. ...

Steam VOIP will drop packets with more than two people talking at once

UE - Online - Oct 5, 2016

VOIP has a limited amount of concurrent clients talking before packets start to get dropped. ...

Renaming an AnimNotify does not redirect event nodes to the new name

OLD - Anim - Apr 10, 2015

Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...