When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...
Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...
Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log User Description: I think this should be brought up as these seems to be a ...
Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...
Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...
The editor will crash if an array of interfaces is reset using the "reset values" button (yellow arrow) in the Detail's Pane of the editor. Frequency: 4/4 Crashreporter: N/A Regression? (No), is ...
Slate color variable closes automatically when any changes are made when setting the default color in a widget ...
Expandable Area widget appears to create extra widgets when being copied and pasted. These widget appear to be ghost widgets of the original children. If the new unwanted button is selected or delet ...
Sounds set to loop continue to run after destroyed ...
HLOD seems to Generate Lightmap in the wrong UV Channel. Export a specific LOD and generating Light Map UVs, it seems like the lightmap UVs are always generating in the the channel 0, messing up th ...