The Sequencer timeline can't be scrubbed with the arrow keys because the Sequencer Window loses focus after an arrow key is pressed. This is a regression from 4.21.2 (CL-4753647) where repeated arro ...
The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...
Crashes when exiting PIE while executing multiple async tasks. By explicitly executing EndTask and FinishAbort of RecieveAbort, this caused by performing out-of-range in array access to InstanceStac ...
The files in the linked case contain a project with a Datasmith scene and updated .udatasmith files that contains changes to the imported scene. When using the Dataprep Tool to import the updated sc ...
Niagara GPU Particle Flickering at Certain Angles When the System Origin is Occluded. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 Preview 6 CL# 5439949, and 4.23 CL# 5533539 ...
Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 Preview 6 CL# 5439949 and 4 ...
I confirmed in UE4.21.2. I attached the project to reproducte the problem. ...
Light baking of a ton of static meshes causes Swarm to crash due to "Index was our of range". I confirmed that it can be reproduced with the sample project they sent us/ The error log I got is... ...
This issue doesn't occur using a project with source code This issue doesn't occur in a blueprint project if For Distribution is disabled (using a development certificate and provision) So far this ...
When sRGB unchecked in the texture editor it can lead to textures being washed out in UMG ...