GetHitResultUnderCursor does not always return true with landscape collision

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...

Crash on Event Begin Play with UMG Widget and 2 or More Players

UE - Editor - UI Systems - Feb 25, 2015

A player with UMG widget created on BeginPlay works fine when hitting play with only 1 player, but if you set the number of player > 1 it will crash. User believes this is somewhere related with t ...

Saving BP is extremely slow with Japanese UI (culture=ja)

UE - Gameplay - Blueprint Editor - Dec 24, 2015

Using Japanese UI(culture=ja), time of saving BP is extremely slow in comparison with English UI(culture=en). In a case of attachment project, TestBP1 and TestBP2 take about 3 minutes using Japanes ...

Lightmass crash after finished building and hitting save

UE - Foundation - Core - Mar 19, 2015

User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...

Vive - Motion Controller Component - Low Latency Update Regression

UE - Platform - XR - May 22, 2019

Motion Controller component attachments lag behind parent. Not happening on Oculus Rift Workaround: Set "Disable Low Latency Update" on your Motion Controller Components to 'true'  User Sub ...

[Feature Request] Add a "Move Function Declaration to Parent" option for blueprint added functions

UE - Gameplay - Blueprint Editor - Mar 21, 2021

Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function.  From the user:  "Essentially, 95% of the time wha ...

Motion blur on player/weapons with TAA

UE - Graphics Features - May 27, 2021

Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue. Similar issue occurs in UE5 (see [Link Removed]) ...

Crash in FUniformExpressionSet::FillUniformBuffer trying access deleted UTextureCollection

UE - Rendering Architecture - May 30, 2025

Crash in FUniformExpressionSet::FillUniformBuffer trying access deleted UTextureCollection (Experimental in 5.6). The licensee describes their crash, their analysis, and a proposed fix: This crash ...

HydroErosion on landscape crashes on Linux

UE - Platform - Linux - Mar 13, 2015

While on a Linux OS, the editor immediately crashes if the Hydro Erosion tool is used on a landscape. ...

Editor crashes when attempting to doubleclick static mesh in content browser

UE - Graphics Features - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...