This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...
The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDp ...
After a user creates a hole using the visibility tool on a landscape UE4 crashes. ...
Crash when rendering movie with "Capture frames in HDR" enabled Will add more info when crashreporter shows up. ...
Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and on ...
Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...
This non-deterministic behavior is caused by sorting by program address. ...
Reported by a user on AnswerHub, but when creating a code project with Binary Install, the Engine source is no longer included/visible in the .xcodeproj. This does not occur on Windows with VS ...