When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...
Adding elements to an array within a struct that lives inside another struct corrupts the outermost struct and every blueprint that had used it. This may be related or the same as [Link Removed] ...
This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...
There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...
This is a Rhino file. Shadows are not cast on the Static Mesh after materials are assigned in the Static Mesh Editor. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4. ...
DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...
Create a Parent AnimBP, add any animation to it. Then create a childAnimBP from Parent. In ChildAnimBP, go to TargetSkeleton (from class settings) to change a different skeleton. Then go to the Anim ...
TMaps do not function as I would expect when blueprinted. Any change made to the instance completely disables inheritance of all changes to the CDO, rather than only overriding the keys that are mod ...
When the user minimizes or backgrounds an AR application, and re-opens it, new AR sessions will fail to start ...
Occurs 5/5 Times RootMotion of an animation asset is not retained when retargeting Root Motion Animation asset from UE4 to UE5. ...