In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...
Crash occurs when setting post process animation blueprint while the anim bp has a Sub Graph Input linked. This crash doesn't occur if the node is not connected. ...
GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...
When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...
Adjusting the RecatNavMesh in a map can cause the AI to not move when simulating or playing in viewport. Setting it back to the default value does not fix the issue. I can only reproduce this with ...
I have now waited over 25 minutes to open the Multi-User project template, and it will not move past 95%. I have attempted this twice with the same result. Other templates load without delay. Upd ...
libtinfo.so.5 => /lib/x86_64-linux-gnu/libtinfo.so.5 (0x00007fc27cf4d000) bschaefer@bschaefer-Precision-T7600:bin$ ldd ./clang linux-vdso.so.1 => (0x00007ffceefe3000) libpthread.so.0 => /lib/ ...
Selection outline shakes/jitters for selected objects ...
GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...
Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...