OnClicked events do not trigger on objects 100k units away from camera

UE - Gameplay - Mar 26, 2015

Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...

Behavior of Speed Up/Down parameter of Auto Exposure are different.

UE - Graphics Features - Apr 5, 2016

Brend/Swtch multi PostProcessVolume to handle Auto Exposure with same Speed Up/Down parameter but behavior of Speed Up/Down parameter of Auto Exposure are different. Scene with. Unbounded PostProce ...

LIVE: Some Chinese letters do not show when used with UMG when deployed to mobile

UE - Editor - UI Systems - Localization - Nov 7, 2014

When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device ...

Packaged Win32 Shootergame crashes in OpenGL

UE - Graphics Features - Nov 4, 2014

Packaged Win32 Shootergame crashes in OpenGL. This cropped up while testing on Windows XP, but occurs on all platforms if you launch in OpenGL. QA REGRESSION: YES WORKING: Regressing now BROKEN: ...

Blueprint node detail checkboxes are not transfered during copy/paste

UE - Gameplay - Blueprint - Sep 24, 2015

When editing settings in a blueprint node's details and copying the values of a setting / pasting to the same value of a different node, the value will update after pasting but the checkbox setting ...

Adjusting play speed for animation causes notifies to trigger multiple times

UE - Anim - Sequencer - May 31, 2016

Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...

Simple Move in sublevels does not properly function

UE - AI - Sep 14, 2015

Using simple move to location in sublevels causes the blueprint not to respond or function correctly. ...

Is Input Key Down does not work when Any Key is being checked

UE - Gameplay - Input - Jan 6, 2016

If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed. ...

PakBlacklist does not seem to be excluding files properly

UE - Foundation - Core - Cooker - Feb 10, 2016

The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...

Blueprint inheritance can cause dangling references to stale UProperties across compiles

UE - Gameplay - Blueprint Compiler - Jun 6, 2017

A number of places in the code rely on raw UProperty pointers to track properties they care about. This can present issues when BPs inherit from other BPs, because the parent's class may be Purged / ...