If the user has the class defaults of their actor blueprint set for Run construction script on Drag to be false then the vector 3D widget will cause the blueprint to run the construction script anyw ...
Trying to Build a Blueprint Function Library plugin for Mac and IOS fails for IOS. The error message indicates that it is looking for the UE4Game file, but it appears to be looking in the wrong fold ...
When naming a plugin, having a number as the first character causes a toast to pop up that says: "Failed to generate project files" However, the plugin is available to look at and edit in Editor, a ...
Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...
Enabling the Warp Utils plugin and restarting the Editor causes it to crash. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 2 (CL-12055273) and reprodu ...
Text Render Actors do not maintain relative offset when attached to blueprints via construction script. This did not reproduce with other actor types. Types used: Static mesh actors, blueprints, b ...
The migrate function is meant for moving assets from one content folder to another, so it does no actual modification of the references in the migrated assets. This is normally fine, since we expect ...
The unreal.ControlRigContextMenuContext.get_control_rig_blueprint() this function has been deprecated in Unreal Engine 5.7. As a result, the Python scripts included with the Control Rig plugin no ...
EA Motive has run into a crash when using the hair card generator plugin. A missing DLL is preventing them from creating hair cards according to the initial investigation from their engineers. More ...
If the End hotkey is pressed to move a mesh down to align on top of another mesh/landscape and a camera blocking volume is below it, the trace down will register a hit on the camera blocking volume ...