Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...
Example 1.6 on Cloth Map seems broken. Both Assets clip when twisting when they're supposed to be examples of Self Collision. Regression: Yes Works in 4.15 ...
Groom strands do not appear to correctly block transmitted light for Subsurface Scattering Profile Materials. In some cases, not only will they not block the light, but can instead lead to more ligh ...
Destroying a welded actor is causing an Array index out of bounds crash on 5.6. The licensee has provided a repro project that reliably causes a crash whenever the spawned actor is destroyed. There ...
If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...
Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# ...
Skeletal meshes with disabled mesh sections will flicker in the Hardware Ray Tracing Scene. Also tested on //UE/Release-5.6, CL:45232827 ...
If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...
After upgrading from 4.6 to 4.7 preview 2 objects that are set to simulate physics will not show up if the user uses the mobile preview. ...
Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...