FTextLocalizationManager::UpdateFromLocalizationResource is loading LocRes data into a temporary, rather than loading it into a reference to an entry in LocalizationEntryTrackers. ...
When spawning an actor using the Spawn Actor From Class node that has a Set Replicates node in the construction script, the editor crashes upon attempting to run a dedicated server with 2 players. ...
A licensee notified us that sound wave asset "import settings" are not showing up on all sound waves. I loaded up QAGame and looked for sound wave's that are currently checked in that do not have Im ...
When using a raycast trace against a blueprint that has a child component with multiple materials will cause the editor to crash after a few times. This will not be an instant crash, but requires th ...
User Description: "SCurveEditor, class which is used for float ramps, seems to trigger OnCurveChanged events for the underlying curve; however SColorGradientEditor (constructed by SCurveEditor) seem ...
When using a Shooter Team Start to set up team spawns in Shooter Game, enabling the Not for Bots, Not for Players, or the Spawn Team options don't seem to have an effect, as both the players and bot ...
Decals that have a negative scale are invisible in the level. This occurs across all engine versions tested. 4.10 - 4.12. ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...