Alembic Animation Sync issues when playing/rendering in sequencer ...
SplineIK requires -90 degree rotation when duplicating motion from it's own skeleton ...
Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node. User Description: The second thing: My workaround for that is to create a tiny triangle mesh with simple ...
OnParticleCollide doesn't return Velocity on every bounce. In code it lists all the return pins trigger 'on kill'; however, all other pins return correctly on each bounce but the velocity does not. ...
There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...
When a project with a specific name is deleted and another project is created with the same name, the newly created project will not have starter content imported. ...
Dragging a Cine Camera Actor into the world causes the editor to crash. I reproduced this with both Oculus and Vive, however had a more successful repro rate with Oculus. ...
While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered an issue when deleting NavMeshBoundsVolume and RecastNavMesh. The NavMeshBoundsVolume is deleted but the RecastNavMesh remain ...
While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered an ensure when undoing the deletion of the RecastNavMesh. Regression: No This issue also occurs in //UE4/Main and //UE4/Rele ...
While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered a crash when deleting, undoing, then re-deleting the NavMeshBoundsVolume and RecastNavMesh.UE_LOG(LogObj, Fatal,TEXT("Renamin ...