There is odd Cursor Snapping in Ortho Views when objects are translated or rotated using gizmos

UE - Editor - Verse Class Editor - Jun 17, 2022

Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position. Thi ...

Unable to override private Blueprint variables in child classes

UE - Framework - Blueprint - Jun 16, 2022

In UE4, "Private" for Blueprint variables was misnamed: its behavior actually meant "Protected". In other words, it can't be read or written to by external objects, but it can be by derived types. A ...

Queued AnimNotifies skipped on Server via CharacterMovement in Dedicated Server

UE - MVF Character - Animation - Jun 9, 2022

Details in UDN [Link Removed] ...

Properly handle child actor component referencing Level Instance actor

UE - Engine Scaling - Streaming - Level Instances - Jun 3, 2022

Runtime Virtual Texture samples at low precision for very large volumes

UE - Rendering - Architecture - May 31, 2022

When using a runtime virtual texture with a resolution of greater than 2^24 we can start to see a lack of precision in sampling when the sampling UVs get closer to 1. To see this we need to be usin ...

External event dispatcher bindings are duplicated along with instances in the level editor.

UE - Framework - Blueprint Editor - May 12, 2022

Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...

Editor queries source control for files outside the project or engine

UE - Platform - XR - May 12, 2022

When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...

Custom UVs don't store information properly in layered materials.

UE - Rendering - Architecture - Materials - May 9, 2022

[Link Removed] I have this set up so that FX artists can stack UV manipulations, so I don't want to just have all the UV manipulation in the layer with the base color, even though that does give me ...

Ensure tripped: "Template Mismatch during attachment."

UE - Framework - Components - May 5, 2022