When you have 'show collections' checked off and you open up an additional content browser, 'show collections' shows up twice in the menu. ...
Atmospheric Fog when placed inside of a Blueprint, and the BP placed in level will render correctly in PIE and Editor but will not render at all in Standalone Game, Launch or Packaged Games. This i ...
I widget component that has been set to show in screen space will not render in the correct position of screen. It will be offset. This appears to happen after a project has been upgraded from 4.7.6 ...
See Comments. User reported planar reflections aren't being applied to translucent materials on Mac OpenGL, which may also affect Linux OpenGL and Mac Metal. Need to investigate what this feature r ...
Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...
If MoveForward() function is changed to affect the speed of the player, when playing in a multiplayer game player 1 will be affected by the change but player 2 will not be. This is a regression - i ...
When setting up a scene with a persistent level and any sublevel that contains a landscape that is loaded via load stream level node in the level BP can cause the ILC to not be correctly assigned fo ...
When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...
Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...