Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...
Users with GNOME Shell installed have reported having issues with multi-monitor support when the monitors are not equally sized or the same aspect ratio. If the application is moved from a smaller ...
Set variables based on Enumeration do not update when the number of members changes. The drop down menu will update if Refresh all nodes is used or if the user restarts the project. ...
The issue occurs when you simply move the material node itself and click the 'Apply' button to begin compiling shaders. Once it has completed, the number of texture samples increases for the Stats a ...
When using the OR operator in the search bar of the content browser it appears to return wrong search results when the asset's names begin with a number. ...
There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...
The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...
Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...
Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...
I initially noticed this when I had it set to a single process, but the same error was occurring when I had single process turned off. To double check that Seamless travel was enabled I ran the con ...