Editing bsp within folder in world outliner will unhide bsps within a subfolder

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2016

Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...

Editor Crashes When Reloading Textures in Debug Tools

UE - Editor - UI Systems - Slate - Apr 11, 2016

Crash occurs while Playing in Editor and debugging by reloading textures. Occurs for both Mac and PC. Regression: Does not occur in UE4.10 testing on Match 3 ...

Crash after entering DebugCreatePlayer console command on Sierra Mac in -game

UE - Graphics Features - Jan 18, 2017

This is a regression from 4.14.3 This crash does NOT occur in PIE or Standalone Game This does not occur on an El Capitan 10.11.6 MacbookPro or on Windows. ...

Crash in FMediaPlayerBase::TickPlayer in Shipping builds

Media Framework - Jul 28, 2017

A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...

Allow demo functions from Execute Console Command.

UE - Networking - Aug 10, 2017

Continuation of [Link Removed] Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...

RetargetSource in AnimSeqeuence doesn't affect DDC key

UE - Anim - Runtime - Aug 4, 2020

Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...

[Feature Request] Event triggering skipped in subsequences and shots

UE - Anim - Sequencer - Feb 11, 2021

Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue. ...

InitializeAnimScriptInstance may only need to be called if the mesh actually changes when restoring state in Sequencer

UE - Anim - Sequencer - Sep 23, 2021

The fix for FURY-149 reinitializes the anim bp whenever the animation section restores state, it may only be necessary to reinitialize it if the skeletal mesh changes. ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Gameplay Cameras - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

HighResolutionScreenshot result changed after migration to UE5

UE - Graphics Features - Aug 27, 2022

There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport  ...