Slate widget may incorrectly consume key up events causing some UI to get stuck

UE - Gameplay - Input - Aug 1, 2023

This is a bug reported from a UDN customer with a sample project and video attached that goes over the input consumption states and how they are incorrectly being set when changing UI modes ...

UDN: ChildBP - When replacing Static or SkelMesh Compoent inherited from the Parent Class, Socket list doesn't update

UE - Gameplay - Blueprint - May 21, 2015

This is simple, but maybe hard to explain, so hear with me. I've attached a sample project and Repro Steps below in case it's not clear. Basically: 1. Make BP_Parent with an unassigned Mesh (Stati ...

When creating a "Cursor" in UMG or HUD blueprints there is a noticeable lag mouse position and the "New Cursor" Position.

UE - Editor - UI Systems - Dec 15, 2014

When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...

Mobile Previewer: Safe Zone Invalid Until Window Resize

UE - Platform - Mobile - Jul 12, 2021

When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...

Instanced object properties get cleared when compiling some (all?) types of Blueprints (Actor components and user widgets at least)

UE - Gameplay - Components - Oct 7, 2015

If an ActorComponent contains a UObject property of a type that is DefaultToInstanced, any time a Blueprint of a class containing that ActorComponent is compiled the UObject value is reset to None. ...

Web browser does not receive keyboard focus without needing to click

UE - Editor - UI Systems - Dec 7, 2017

The Web browser widget does not appear to accept keyboard input until clicked. Even when opening a web page that has a text box that is selected by default (such as in the test project provided) and ...