AI character in user project does not react to behavior tree commands when spawned during play. In the specific example attached, the first pawn works correctly, but when removed from play and a n ...
DESCRIPTION: The drop down menu of blueprint nodes constantly flicker at negative zoom REGRESSION: Yes Broken: 2330325 Worked: 2304027 (4.5 branching point) ...
When setting a material to Use Material Attributes and then feeding in a Refraction value with MakeMaterialAttributes, the refraction doesn't work properly Reported in 4.8, but I tested in Main as ...
When overlapping with another object while moving up stairs with a character, the overlap events (OnBegin / OnEnd) that occur will be called multiple times in an alternating fashion. This will also ...
Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...
When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen. ...
I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...
Particles flicker at the end of first emitter loop when interpolated spawning is enabled This issue does not occur if interpolated spawning is disabled. This issue does not occur for any of the su ...
When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...
When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...