The accuracy of World Position and Camera Position in Material on iPhoneX is very inferior to iPhone 7. If you enable UseFullPrecision the result will be the same. ...
Effects using translucent materials using Mobile Separate Tranclucency and DepthFade do not display properly if DoF is enabled. By applying CL # 4558661 shared by [Link Removed], Android works norm ...
Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...
We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...
Hello, A licensee has reported us a crash in DebugCameraController / DebugCameraHUD. It is due to a missing check in ADebugCameraHUD::PostRender() of SelectedActor set in ADebugCameraController ...
The Loading Visual Studio toast never closes after opening Visual Studio by double clicking on a C++ Class or Blueprint node. I do not see this issue when I select File > Open Visual Studio 2017. ...
REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...
Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...
When launching to IOS from Mac, a vague error failed the launch on: System.NullReferenceException: Object reference not set to an instance of an object This was only encountered once and no other m ...
A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure. The process is quite complicated, but I can 100% reproduce thi ...