A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...
When using a Destructible Mesh in a bluprint and trying to return the Hit Bone Name will result in "none" being printed. However, using a simply line trace from the individual bone names from a frac ...
When adding new elements to a Map in blueprints it will return the error "Cannot add a new key to the map while a key with the default value exists". This is because it currently won't increment the ...
Currently, Improved virtual keyboard in Android only receives English characters and special characters. Need support for other languages. Investigate the bug and research what's needed to make IME ...
When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...
If a client hitches while a server performs a seamless travel, the client will get multiple lines of logspam of these warnings:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/ ...
A Parameterized Vector4 are being treated as Float3. This prevents users from being able to use Vector4s in an If node during runtime. This is seen as far back as //UE4/Release4.22 cl 8065155 so th ...
Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...