Importing manual LODs in the Static Mesh Editor on Linux will freeze the editor

UE - Platform - Linux - Oct 21, 2015

When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...

Update Instance Transform is not working

UE - Graphics Features - Jun 16, 2015

When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work. ...

Errors when reorganizing marketplace assets into a project hierarchy

UE - Editor - Content Pipeline - Content Browser - May 21, 2015

When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...

Crash with assigning APEX Cloth that uses a custom graphical mesh

UE - Simulation - Physics - Feb 24, 2015

When a graphical mesh is used to create a lower LOD for cloth assets and the Cloth FBX has the APB assigned to the material for the cloth there will be a crash. ...

Console Command `Stat SceneRendering` is showing incorrect number of Lights in scene

UE - Graphics Features - Jan 8, 2016

When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...

Errors when reorganizing marketplace assets into a project hierarchy

UE - Editor - Content Pipeline - Content Browser - May 21, 2015

When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...

Skylight Indirect lighting Intensity has no effect

UE - Graphics Features - Dec 28, 2015

The Skylight actor has minimal effect on indirect lighting compared with 4.10.1 and the Indirect Lighting Intensity slider has no effect at all. Image attached for comparison bwtween 4.10.1 and 4. ...

Apex Cloth will not render correctly with cloth assigned to multiple materials

UE - Simulation - Physics - Character - Nov 12, 2015

Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...

Lightmass crash after finished building and hitting save

UE - Foundation - Core - Mar 19, 2015

User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...

Crash with Distance Fields while using World Composition

UE - Graphics Features - Mar 4, 2015

Distance fields causing a crash when used in conjunction with World Composition. ...