When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...
Adding a Niagara system to a BP_Projectile in a C++ First Person Project and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...
When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...
Performing a Hot Reload after creating a custom UClass class can result in a crash. This was reported on Linux, but reproduced on Windows. Additional testing will be done on Linux to confirm the is ...
Crash in FUniformExpressionSet::FillUniformBuffer trying access deleted UTextureCollection (Experimental in 5.6). The licensee describes their crash, their analysis, and a proposed fix: This crash ...
REGRESSION: No, this occurs as far back as 4.16. Crash occurs when the user changes a variable type from Object Reference to Actor Soft Object Reference. ...
Generated from CrashReporter ...
This is a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes with an assertion after saving a World Partition enabled level with a landscape that contains a PCG Volume. ...